Šimun Petrović

Full Stack Unity Developer & 3D Artist

Let me introduce myself

As an independent game developer and 3D artist, I am deeply passionate about creating immersive digital experiences. My journey, grounded in self-taught expertise and a knack for innovative problem-solving, revolves around breathing life into game concepts through rich storytelling, intricate 3D artistry, and engaging game mechanics. I boast advanced skills in Unity, Blender, Substance Painter, and Photoshop, enabling me to produce everything from detailed models and textures to dynamic environments and captivating gameplay. Among my contributions to the gaming community is the Atomic Console for Unity, a tool I developed to enhance debugging within the Unity Editor by capturing logs and enabling custom commands with optional password protection. This innovation highlights my commitment to improving development processes and gameplay experiences. With a diverse skill set covering rendering, animation, modeling, texturing, and coding, I pride myself on delivering optimized, high-performance games with intuitive user experiences. My work has taught me the value of resilience, adaptability, and community support. Looking ahead, I aim to stay at the cutting edge of game development and digital art, constantly exploring new technologies and techniques. I'm keen on collaborating with like-minded professionals and organizations to push the boundaries of gaming, creating unforgettable experiences that inspire and entertain.

My Strengths and Expertise

Unity

  • Proficient in C# with a deep understanding of game logic and algorithms
  • Expertise in lighting and baking for realistic game environments
  • Skilled in animation integration, enhancing gameplay and character dynamics
  • Comprehensive knowledge of Unity Core and Editor Scripting for efficient game development
  • Focused on performance optimization for smooth, responsive gameplay
  • Familiar with Unity's vast asset library, leveraging external resources to speed up development

Blender

  • Experienced in high and low poly modeling, optimizing assets for game performance
  • Proficient in UV unwrapping for accurate texture mapping
  • Capable of producing both realistic props and stylized art styles
  • Skilled in rendering techniques to bring visual concepts to life

Substance Painter

  • Specialized in creating high-quality, realistic, and stylized textures
  • Expertise in material definition and texture painting to enhance visual appeal

Adobe Photoshop

  • Experienced in UI/UX design, crafting intuitive interfaces for optimal user experience
  • Skilled in texture adjustment and photo manipulation for game assets and marketing materials
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